Red Rover

Activity
Target levelES
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  1. Make two teams. On opposite sides of the gym, each team lines up 5 or 10 yards from the gym wall and joins hands.
  2. Teams alternate. One team shouts out, "Red Rover Red Rover, sent Mike over."
  3. Mike (or whoever's name is called) must run across the gym.
  4. Mike tries to break through the clasped arms somehow. If he succeeds, he goes back to his team. If he fails, he joins the team who just called him.

Variations

  • Give each person a number or vocabulary word. Then students call the runner by key word, not by name.

Notes

  • This game seems like it might lead to injury, yet somehow when I played it as a kid we never had injuries. Anyway, don't get your students hurt!

See also